XDTalk Forums - Your HS2000/SA-XD Information Source!
 

Go Back   XDTalk Forums - Your HS2000/SA-XD Information Source! > Main Room > XD-45ACP Discussion Room
Register Forum Rules Blogs FAQ Members List Calendar Search Today's Posts Mark Forums Read
XDTalk Memberships Gold Sponsorships XDTalk Sponsors XDTalk Pro Logo Shop Photo Gallery Wiki ChatBox


Welcome to the XDTalk Forums - Your HS2000/SA-XD Information Source! forums.

You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features.

*** Registration also removes the In-Text Advertising when viewing threads on XDTalk! ***

Also, registering gets you started on gaining access to The Trading Post and Blogs after 30 days and 100 posts! Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Reply
 
LinkBack Thread Tools Display Modes
Old 05-06-2008, 10:04 AM   #1
XDTalk Newbie
 
Join Date: Oct 2006
Posts: 27
anyone tried this

PISTOLGEAR | YOUR ONE-STOP SHOP FOR ALL SPRINGFIELD XD

agp arms mag extension for 45acp gives you extra 4 rounds
DMG1 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-06-2008, 08:05 PM   #2
XDTalk 100 Member
 
Join Date: Dec 2007
Posts: 148
I have 4 of them

I made up 4 of them. I love them. The spring makes it snap perfectly. It really is a nice quality kit for making you mags hold more musket balls. I paint them to themes and they offer alot of surface for design. Buzz

http://i104.photobucket.com/albums/m...akeskin006.jpg
http://i104.photobucket.com/albums/m...akeskin019.jpg
__________________
Buzz
Buzzfuzz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-07-2008, 12:58 AM   #3
XDTalk 1K Member
 
Kaboom's Avatar
 
Join Date: Jan 2006
Location: Mid-Coast USA
Posts: 1,258
Send a message via Yahoo to Kaboom
AGP and Adorondo mag extention report
__________________
Quote:
Always outnumbered, Never out gunned.
DSA FAL, DSA AR-M4, Daewoo K-2, Daewoo DR-200x2, AK-47, RA XCR, 870 Marine Magnum, Marlin 22 Dragunot Ratsapper, 10/22 Silver Assasin
Uzi, Sterling MK6

Bersa Thunder 45
, CZ75-SP01 Tactical, CZ75 Compact 40, HK USP Custom Combat, SA-1911
XD-9 Service O.D., XD-9SC Black, XD-9SC Bi-Tone, XD-40 Service Bi-tone, XD-45C Black, XD-45C Dark Earth, XD-45C Tactical Black,
Sig P228, Sig P220, Walther P-22
Kaboom is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-07-2008, 06:43 AM   #4
XDTalk Newbie
 
Join Date: Oct 2006
Posts: 27
Thanks for the input. I'll give them a try.
DMG1 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-07-2008, 08:12 AM   #5
XDTalk 500 Member
 
Join Date: Feb 2008
Posts: 533
Damn. $21 for an extra 4 rounds, or $19.99 for another 13 rd mag. What is the benefit of the extra 4 rds?
Ride the Lightning is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-07-2008, 08:23 AM   #6
XDTalk Newbie
 
Join Date: Feb 2008
Posts: 8
Quote:
Originally Posted by Ride the Lightning View Post
Damn. $21 for an extra 4 rounds, or $19.99 for another 13 rd mag. What is the benefit of the extra 4 rds?
The extra four rounds are just that, extra. In a life/death situation you want to have more rounds on deck than the other guy, so while he is reloading you can land more rounds. Now if you miss, then you will be reloading while he is shooting.

Will the extra four rounds help someone like me? Probably not. Would I consider the upgrade? Definitely. I'd would like a theoretical edge over my adversary.

Extra four rounds in mag > tactical reload.
NayKid is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-07-2008, 08:37 AM   #7
XDTalk 500 Member
 
Join Date: Feb 2008
Posts: 533
If you're still fighting after 14 rds you are in over your head. Maybe for LEO it would be OK, but for the rest of us it doesn't sound very effective.
Ride the Lightning is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-07-2008, 08:49 AM   #8
XDTalk 500 Member
 
Pugs's Avatar
 
Join Date: Mar 2007
Location: Milwaukee, WI
Posts: 591
Quote:
Originally Posted by Ride the Lightning View Post
If you're still fighting after 14 rds you are in over your head. Maybe for LEO it would be OK, but for the rest of us it doesn't sound very effective.
This is a similar argument to what they use in California and New York to restrict mag capacity to 10 rounds. I don't give the argument much credence. It isn't for you or the state or city or federal government to decide what is or isn't over my or anyone else's head.

If LEO need that many rounds, why aren't they in over their head? What makes their life or death situation any different from any other life or death situation?

If (fortune forbid) I were put in a situation where I'm barricaded in a room with my wife behind me and someone (burglar, rapist, assassin, zombie, random addict) is intent on doing us harm with their weapon, I'd like to be as secure in my weapon and its capacity, accuracy, reliability, and my competence as possible. Why? Because when seconds count the police are only minutes away. And if the attacker has the benefit of cover, I want to know that I'm not going to run dry when I'm returning fire.

Is this scenario ever likely to happen? No. Absolutely not. I'd rather be prepared for it and rest easy knowing that the preparation is there if needed even though it likely won't be. Same reason why I have a spare tire. Same reason why I have an extra $20 bill tucked away in different pocket from my wallet. Same reason why I have a smoke/CO detector. Etc...

What makes you or California, or New York the authority on how many rounds are needed in a magazine?
__________________
-Pugs
Pugs is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-07-2008, 12:21 PM   #9
XDTalk 500 Member
 
Join Date: Feb 2008
Posts: 533
Who pissed all over your breakfast this morning?

Quote:
Originally Posted by Pugs View Post
This is a similar argument to what they use in California and New York to restrict mag capacity to 10 rounds.
I never said anything about restricting rounds.

Quote:
I don't give the argument much credence. It isn't for you or the state or city or federal government to decide what is or isn't over my or anyone else's head.
That's right, it's not. Unfortunately, you won't know you're in over your head until it's too late so I guess you aren't qualified either.

Quote:
If LEO need that many rounds, why aren't they in over their head? What makes their life or death situation any different from any other life or death situation?
If the answer to those questions isn't obvious to you I don't know why I should even try to answer them. Cops get paid to put themselves in positions where they might have to use their guns. There is a good chance they might end up in a shootout. What percentage of CCW holders have had to pull and use their gun? What percentage of cops have had to pull and use theirs? Duh.

Quote:
If (fortune forbid) I were put in a situation where I'm barricaded in a room with my wife behind me and someone (burglar, rapist, assassin, zombie, random addict) is intent on doing us harm with their weapon, I'd like to be as secure in my weapon and its capacity, accuracy, reliability, and my competence as possible.
So your trapped in a room that provides cover and/or concealment and you're just going to be blasting rounds away with reckless abandon? If you've got cover you've got time to reload. If they are an immediate threat, as in 5-10 ft away, and you can't get them with 14 rds, what makes you think the extra 4 will matter?

Quote:
Why? Because when seconds count the police are only minutes away. And if the attacker has the benefit of cover, I want to know that I'm not going to run dry when I'm returning fire.
No argument there.

Quote:
What makes you or California, or New York the authority on how many rounds are needed in a magazine?
Again, I don't care how many you load. For my $20 I'd rather have another mag. Maybe if I was carrying all the mags I could and still didn't feel safe enough I would look at these things.

In competition they might actually have a practical use because you could go through X rounds without losing as much time reloading. If you find yourself in a fire fight at the mall I really doubt having 4 more in the mag is going to matter if you didn't get all the bad guys with the first 14.
Ride the Lightning is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-07-2008, 04:31 PM   #10
XDTalk 100 Member
 
MarKing's Avatar
 
Join Date: May 2007
Location: Idaho, USA
Posts: 105
Quote:
Originally Posted by Ride the Lightning View Post
If you're still fighting after 14 rds you are in over your head. Maybe for LEO it would be OK, but for the rest of us it doesn't sound very effective.
How about as a law abiding, adult, U.S. Citizen, I get to decide how many rounds I would like carry on a regular basis.

That should be reason enough.

But if it isn't, then how about the fact that I, and only I, am responsible for the safety of my family and so it should be my decision on how I prepare and provide for such safety.
MarKing is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -7. The time now is 10:49 PM.


 

Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Daniel Kao DBA XDTalk & Kao Holdings